Emlyn Travis is a news writer atwith over five years of experience covering the latest in entertainment. A proud Kingston University alum, Emlyn has written music, fandom, film, television, and awards for multiple outlets including MTV News, , Bustle, BuzzFeed, , Dazed, and NME. She joined EW in August 2022.
First introduced in the third installment of the series, Lorengorm is one of the very first elves that Jared, Simon, and Mallory encounter after entering the woodland realm. He demands that the Grace children turn over the Field Guide, their great uncle Arthur Spiderwick’s compendium of magical creatures, so that the elves can destroy it before it can fall into the evil Mulgarath’s hands.
In the television series, Coleite says Lorengorm can be spotted “stuck within the tree” that was planted by Arthur Spiderwick in the estate’s colorful foyer.
“There's a vague shape of a human body in that tree and that is Lorengorm. He's stuck there this whole time. He's been cursed to be there,” he confirms. “In the very first episode, there's an amazing push-in shot on the tree and you can kind of see the shape of a face.”
Although they wanted to make Lorengorm’s design “really subtle,” Coleite says that viewers should be able to spot the way that his arm is “raised up” to form one of the tree’s branches and that his head is “very, very present.”
Lorengorm being trapped within a tree is strangely fitting for the elf given that he uses thick tree roots to temporarily hold Jared hostage in exchange for the Field Guide in the third Spiderwick Chronicles book. While Jared is ultimately able to outsmart Lorengorm and escape, he leaves with the knowledge that Arthur Spiderwick may also be trapped somewhere within the Elven grove too.
“That was a really amazing experience to design all that, and to find the whimsy and the wonder, because so much of what we want is for to believe in magic again,” Coleite says. “I want families to go into their backyards, or go into parks, and look for fairies and creatures. That's the goal. And that happens by creating a design in a world that feels grounded, that feels real.”